Here’s a video featuring some smoother rotation (in 10 degree jumps) but with some scanline rendering artifacts. I’ll get rid of these, improve the scenegraph API and implement a proper pixel buffer object (rather than the direct int access it is now). It should be servicable for a while then.
It’s in Ogg Theora as usual so GNU/Linux users can play it out of the box. Windows and Mac users should have a look here for details about Ogg Theora support on their platform. Users of other platforms such as GNU/Hurd, FreeBSD, Solaris etc… are probably savvy enough to figure this one out themselves.